
-Analyzed the Game Design Document
-Organized all types of key goals as a foundation for wireframing all scenarios
-Set UX writing guideline

Based on the user flow, I wireframed all scenarios including potential edge cases to ensure comprehensive coverage of the player experience.


Add Trick Helper
There are tons of tricks and flick-it gestures for kickflip tricks. Players had trouble remembering trick inputs, so having a trick helper could support them in completing challenges more easily.
Visualize progress on Meta Criteria
Meta Criteria requires players to "Complete all criteria above".
Difficulties
Player can complete a single criteria while requiring to complete all criteria in a sequence. We need to visualize several states
-Completed
-Incomplete
-Temporary completed (before player land successfully)
-Progress on Meta Criteria
Save Challenge Replay
From observing player behavior, we noticed that many players tend to open the replay editor right after completing a challenge or landing a series of cool tricks. Challenge replays often provide cinematic camera angles, enhancing the visual impact of those moments. By having a “Quick Save Replay” button, we enabled players to instantly capture and revisit their highlight moments, making it easier to export and edit them directly within the replay editor.

































