Mission
Mission
Mission

The Mission system acts as the narrative backbone of skate., connecting the main storyline with all core features. As the foundation of onboarding, it introduces players to the world, explains why features exist, and guides them through activities and seasonal events in a cohesive, purposeful flow.
Company
EA
Company
EA
Company
EA
Year
2024-2025
Year
2024-2025
Year
2024-2025
Role
UX Designer
Role
UX Designer
Role
UX Designer
Menu
Menu



HUD
HUD



Reward Flow
Reward Flow


Guideline
Guideline






UX Writing
UX Writing






Playtest
Playtest






Testimonials
"Kristine is absolutely killing it as we work to close out MVP. She's playing the build, checking all the content/systems against the UX standards and guidelines (which she helped us develop), and really chasing down a ton of threads and making sure no loose ends are falling through the cracks and that all the UX flows and elements and signs and feedback are coming together as designed and helping to improve ones that aren't hitting the mark. She's a great example of the importance of the UX role at this stage of gameplay and how they can be best used to get everything to the best quality it can be for the player."
— Game Design Lead
"Kristine is absolutely killing it as we work to close out MVP. She's playing the build, checking all the content/systems against the UX standards and guidelines (which she helped us develop), and really chasing down a ton of threads and making sure no loose ends are falling through the cracks and that all the UX flows and elements and signs and feedback are coming together as designed and helping to improve ones that aren't hitting the mark. She's a great example of the importance of the UX role at this stage of gameplay and how they can be best used to get everything to the best quality it can be for the player."
— Game Design Lead
"Kristine is absolutely killing it as we work to close out MVP. She's playing the build, checking all the content/systems against the UX standards and guidelines (which she helped us develop), and really chasing down a ton of threads and making sure no loose ends are falling through the cracks and that all the UX flows and elements and signs and feedback are coming together as designed and helping to improve ones that aren't hitting the mark. She's a great example of the importance of the UX role at this stage of gameplay and how they can be best used to get everything to the best quality it can be for the player."
— Game Design Lead