
Trick Scoring communicates how a player’s actions contribute to their score, breaking down each trick in a clear and readable way.
I was the UX owner for Scoring. My work included scoring behaviours and player-facing feedback, and I contributed to UI and motion design to support clear trick performance and scoring clarity.
What is Scoring

Understand Game Design
Interpreted game design documents
Translated scoring systems into clear visual diagrams to illustrate score calculation and score type conversions


UI Breakdown
Interpreted game design and produced UX/UI requirement documentation, along with a comprehensive UI element breakdown.

Widget Annotation

Wireframe All Use Cases

Bridging UI and Gameplay

