Mission Waypoint

Mission Waypoint

Player-Placed Waypoint

Player-Placed Waypoint

Landing Prediction

Landing Prediction

Activity Objects

Activity Objects

Trick Highlight & Arrow

Trick Highlight & Arrow

Directional Arrow

Directional Arrow

Boundary

Boundary

Damage Visualization

Damage Visualization

Create Guideline For Each Sign and Feedback

Create Guideline For Each Sign and Feedback

  • Goals

  • Behaviors and interaction

  • Ruels and Requirement

  • Use scenarios

  • Good and bad examples

  • Goals

  • Behaviors and interaction

  • Ruels and Requirement

  • Use scenarios

  • Good and bad examples

Review and Give Feedback

Review and Give Feedback

  • Review Signs and Feedback in game

  • Give Feedback and triage them

  • Improve guideline and clarity

  • Review Signs and Feedback in game

  • Give Feedback and triage them

  • Improve guideline and clarity

Impact

Impact

Better Player Experience

Better Player Experience

It is clearer for player to understand what they should do in Activities

Improve Clarity and Consistency

Improve Clarity and Consistency

Established a comprehensive set of Guidelines (Mission, Challenge, S&F) that improved clarity and consistency

Faster Onboarding

Faster Onboarding

Help new Game Designers and UX owners onboard quickly

Better Collaborations with GD, VFX. Trust Gained.

Better Collaborations with GD, VFX. Trust Gained.

Strengthened cross-team alignment and improved overall workflow efficiency

Earned trust and strong support from Activity GDs, reinforcing a positive perception of UX