

skate. is a free-to-play, cross-platform (Console, PC, Mobile) live-service game with seasonal updates and skate. Pass progression.
My work spans three key areas: Activities, Navigation, and Signs & Feedback, defining how players access content, move through the world, and receive clear moment-to-moment communication.
skate. is a free-to-play, cross-platform (Console, PC, Mobile) live-service game with seasonal updates and skate. Pass progression.
My work spans three key areas: Activities, Navigation, and Signs & Feedback, defining how players access content, move through the world, and receive clear moment-to-moment communication.
Company
EA
Company
EA
Year
2020-present
Year
2020-present
Role
UX Designer
Role
UX Designer
Trailor


Map
The Map is a core navigation and discovery tool designed around progressive disclosure based on zoom level. The Map is closely tied to player progression, unlocking content and visibility as players advance.
The Map is a core navigation and discovery tool designed around progressive disclosure based on zoom level. The Map is closely tied to player progression, unlocking content and visibility as players advance.
Challenges
Challenges are activities distributed throughout the city. Players can discover and start a challenge in the open world, then complete the required tricks within the surrounding area. Challenges can be completed either solo or cooperatively.
Challenges are activities distributed throughout the city. Players can discover and start a challenge in the open world, then complete the required tricks within the surrounding area. Challenges can be completed either solo or cooperatively.




Mission
The Mission system acts as the narrative backbone of skate., connecting the main storyline with all core features.
The Mission system acts as the narrative backbone of skate., connecting the main storyline with all core features.




Trick Scoring
Trick Scoring communicates how a player’s actions contribute to their score, breaking down each trick in a clear and readable way.
Trick Scoring communicates how a player’s actions contribute to their score, breaking down each trick in a clear and readable way.

Visual Signs & Feedback
The Signs & Feedback system defines how skate. communicates moment-to-moment information to players. As the UX designer owning this area, I partnered with Game Design to identify all activities and navigation moments that require clear signaling and designed the underlying behaviors, states, and interaction rules to ensure consistency and readability.
The Signs & Feedback system defines how skate. communicates moment-to-moment information to players. As the UX designer owning this area, I partnered with Game Design to identify all activities and navigation moments that require clear signaling and designed the underlying behaviors, states, and interaction rules to ensure consistency and readability.


